A 1940's crime thriller. Story of a returning veteran trying to reintegrate back into society, while still learning to cope with the things he witnessed and had to do in the war.
LA Noire Review
A 1940’s detective game created by Team Bondi and Published by Rockstar Games. You play as Cole Phelps a veteran of World War II and war hero. The game is set in 1947 LA, the bloodiest year of all of Los Angeles history. There are a total of 21 cases spread out through 5 desks Patrol, Traffic, Homicide, Vice and Arson.
The game also includes 95 collectible cars, 40 street crime cases, 13 newspapers that reveal background info about Cole and him earning the Silver Star and a total of 20 levels to progress through each giving intuition points, suits, or car locations.
LA Noire is set up in a way that uses your common sense, characters body language, tone of voice and intuition points. You have three options when interrogating potential suspect Lie, Doubt, or Truth. Clues you collect at the scene of the crime can be used to make characters share info they normally wouldn’t had you not used that specific clue.
Each desk has its own car and unique partners including Ralph Dunn Coles patrol partner, Stefan Bekowsky the traffic partner, Rusty Galloway the homicide partner, Roy Earle the vice partner, and Herschel Biggs arson and Coles last partner.
Cases vary from simple hit and run murders to sinister killings in the heart of LA including the ‘Black Dahlia’ case. Cases can have different outcomes as the player effects who he convicts and the rating the player receive as a result of her/his choices.
Overall LA Noire is a fun detective game that inverses its players into a well woven story and decent game. The only cons are its length, lack of replayabilty and the occasional glitch.
LA Noire Review
A 1940’s detective game created by Team Bondi and Published by Rockstar Games. You play as Cole Phelps a veteran of World War II and war hero. The game is set in 1947 LA, the bloodiest year of all of Los Angeles history. There are a total of 21 cases spread out through 5 desks Patrol, Traffic, Homicide, Vice and Arson.
The game also includes 95 collectible cars, 40 street crime cases, 13 newspapers that reveal background info about Cole and him earning the Silver Star and a total of 20 levels to progress through each giving intuition points, suits, or car locations.
LA Noire is set up in a way that uses your common sense, characters body language, tone of voice and intuition points. You have three options when interrogating potential suspect Lie, Doubt, or Truth. Clues you collect at the scene of the crime can be used to make characters share info they normally wouldn’t had you not used that specific clue.
Each desk has its own car and unique partners including Ralph Dunn Coles patrol partner, Stefan Bekowsky the traffic partner, Rusty Galloway the homicide partner, Roy Earle the vice partner, and Herschel Biggs arson and Coles last partner.
Cases vary from simple hit and run murders to sinister killings in the heart of LA including the ‘Black Dahlia’ case. Cases can have different outcomes as the player effects who he convicts and the rating the player receive as a result of her/his choices.
Overall LA Noire is a fun detective game that inverses its players into a well woven story and decent game. The only cons are its length, lack of replayabilty and the occasional glitch.